![]() No items are available (non-teamplay and teamplay). "Instagib": All players spawn with full rifle ammo and 1 health."Teamplay": Like Free For All, only allied with those whose team variable is the same as the player's."Coop Edit": Players can edit maps offline or online with others simultaneously.This mode is often used for prewar and setting up teams. " Free For All": Non-teamplay, meant for free-for-all and duel games.Multiplayer gameplay includes twelve modes: A plain single-player mode in which items and monsters do not respawn and have a fixed position and a deathmatch-style mode (where there is a fixed number of monsters, ten per skill level) and items respawn. The single-player game play includes two modes. ![]() Multiplayer uses a networked game code and a thick client/thin server model. Released in 2004, it uses an other engine, the Cube 2 engine.Īs of the August 29, 2005, release, there were 37 single player maps and 65 deathmatch maps, for a total of 102 maps. AssaultCube, released in November 2006, is the most popular of them.Īn official successor has been made called Cube 2: Sauerbraten (also simply known as Sauerbraten). It's engine was reused for several other games. The latest update of Cube was released on August 29, 2005. The first release with single-player mode was in January 2002. The game was originally released in 2001. The game contains a built-in level editor. Cube has both single-player and multiplayer gameplay. It runs on a variety of operating systems, including Microsoft Windows, Linux, FreeBSD, OS X, AmigaOS 4, AROS, iPhone, Wii and Pocket PC devices with 3D acceleration such as Dell Axim x50v. The engine and game were developed by Wouter van Oortmerssen. It often is mistaken with its engine ( zlib-licensed), the Cube Engine. Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright).Cube is a free and open-source first-person shooter video game. You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). * If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files. Contributing content to the original game is most welcome, and the most productive way of working with the community. * You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). This means that you have roughly 3 options: If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. You may play Cube 2: Sauerbraten for any purpose as long as you don't blame the authors for any damages incurred. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers. You may re-compress using different archival formats suitable for your OS (i.e. The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the ).
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